//////////////////////////////////////////////////////////////////////////////////////////////// ////////// CREATED BY CONFIGURATOR INSURGENCY SERVER CONFIG MAKER ////////// ///////// INSMAPS.COM ////////// //////////////////////////////////////////////////////////////////////////////////////////////// ////// SERVER GENERAL CVARS /////// /////////////////////////////////////////////////////////////////////////////////////////////// hostname "" // server name motdfile "" // location of motd file sv_region "" //0 US-East, 1 US-West, 2 South America, 3 Europe, 4 Asia, 5 Australia, 6 Middle East, 7 Africa, 255 World sv_password "" // server password sv_downloadurl "" // URL of fast download server (example http://mysite.com/game/maps) mapcyclefile .txt // mapcycle file used by server sv_allowdownload //allow downloads from server mp_coop_lobbysize //Number of players on team in coop maxplayers //maxplayers including bots allowed on server sv_steamgroup "" // Steam group ID that this server belongs to sv_steamgroup_exclusive //If set, only members of Steam group will be able to join the server when its empty sv_tags "" // Server tags used to provide extra information when browsing for servers. Separate tags with a comma sv_timeout //After this many seconds without a message from a client, the client is dropped sv_visiblemaxplayers //Overrides the max players reported to prospective clients sv_voiceenable //enable voice communication in game mp_allowspectators //toggles whether the server allows spectator mode or not mp_autokick_idlers //Kick idle players ( mins ) mp_autoteambalance //autobalance teams sv_hud_deathmessages //show hud death messages sv_hud_scoreboard_show_kd //Show kill/death ratio on scoreboard mp_spawnprotectontime //Spawn protection time in seconds mp_timer_voting //Time given to post-game voting sv_alltalk //Players can hear all other players, no team restrictions sv_alltalk_dead //Dead players broadcast their voice to enemies? sv_consistency //Whether the server enforces file consistency for critical files sv_deadchat //Can alive players see text chat messages from dead players? sv_deadchat_team //Can dead players use team text chat to speak to living? sv_deadvoice //Can dead players speak to the living??? sv_footsteps //Play footstep sound for players sv_hud_deathmessages_spectator //Show death notices to people spectating? sv_lan //Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ) sv_workshop_enabled //Enable Workshop support? sv_workshop_mapcycle_generate //Start Workshop mapcycle if any are defined sv_workshop_mapcycle_random //Generate mapcycle in random order? sv_contact "" //Contact email for server sysop /////////////////////////////////////////////////////////////////////////////////////////// ///// FRIENDLY FIRE - TEAM KILLS /////// ////////////////////////////////////////////////////////////////////////////////////////// mp_autokick //Kick team-killing players mp_tkpunish //How to punish TKers mp_tkpunish //How to punish TKers mp_friendlyfire_explosives //When enabled, friendlies can set off teammates explosives if they are reactive /////////////////////////////////////////////////////////////////////////////////////////// ///// RCON /////// ////////////////////////////////////////////////////////////////////////////////////////// rcon_password "" //RCON Password sv_rcon_banpenalty //Number of minutes to ban users who fail rcon authentication sv_rcon_log //Enable/disable rcon logging sv_rcon_maxfailures //Max number of times a user can fail rcon authentication before being banned /////////////////////////////////////////////////////////////////////////////////////////// ///// BOT SETTINGS /////// ////////////////////////////////////////////////////////////////////////////////////////// ins_bot_change_difficulty //When to change bot difficulty, 1 = instantly, 0 = when new bots are added ins_bot_count_checkpoint //A set bot count for Checkpoint ins_bot_count_checkpoint_max //The max bot count for Checkpoint ins_bot_count_checkpoint_min //The min bot count for Checkpoint ins_bot_count_hunt //a set bot count for hunt ins_bot_count_hunt_max //The max bot count for hunt ins_bot_count_hunt_min //The min bot count for hunt ins_bot_difficulty //difficult of bots ins_bot_quota //How many bots to place on each team when no players are present? /////////////////////////////////////////////////////////////////////////////////////////// ///// VOTING /////// ////////////////////////////////////////////////////////////////////////////////////////// sv_allow_votes //allow voting sv_map_voting //allow map voting sv_vote_allow_spectators //allow spectator voting sv_vote_command_delay //How long after a vote passes until the action happens sv_vote_creation_timer //How long after a vote passes until the action happens sv_vote_failure_timer //A vote that fails cannot be re-submitted for this long sv_vote_issue_botcount_allowed //Can people hold votes to change AI count?? sv_vote_issue_botcount_min_population //The voting population required to pass a bot count vote sv_vote_issue_botcount_min_ratio //ratio needed to be yes to pass? (1.0 = All votes need to be yes) sv_vote_issue_botdifficulty_allowed //Can people hold votes to change AI difficulty? sv_vote_issue_botdifficulty_min_population //population to pass a bot difficulty vote? sv_vote_issue_botdifficulty_min_ratio //ratio needed to be yes to pass? (1.0 = All votes need to be yes) sv_vote_issue_changegamemode_allowed //Can people hold votes to change the gamemode? sv_vote_issue_changelevel_allowed //Can people hold votes to change levels? sv_vote_issue_kick_allowed //Can people hold votes to kick players from the server? sv_vote_issue_nextlevel_allowed //Can people hold votes to set the next level? sv_vote_issue_nextlevel_allowextend //Allow players to extend the current map? sv_vote_issue_nextlevel_choicesmode //Present players with a list of maps to choose from? sv_vote_issue_nextlevel_prevent_change //Not allowed to vote for a nextlevel if one has already been set sv_vote_issue_nextlevel_round_count_delay //How many rounds before map voting can begin sv_vote_issue_restart_game_allowed //Can people hold votes to restart the game? sv_vote_issue_restart_round_allowed //Can people hold votes to restart the round? sv_vote_issue_scramble_teams_allowed //Can people hold votes to scramble teams? sv_vote_issue_switch_teams_allowed //Can people hold votes to switch teams? sv_vote_kick_ban_duration_cheating //How long should a kick ban last for if a player is kicked for hacking? (minutes) sv_vote_kick_ban_duration_idle //How long should a kick ban last for if a player is kicked for idling? (minutes) sv_vote_kick_ban_duration_trolling //How long should a kick ban last for if a player is kicked for trolling? (minutes) sv_vote_kick_ban_owner //If a user is successfully votebanned, shall we also ban the game owner if the game has been shared? sv_vote_kick_hack_min_population //The voting population required to kick a person for hacking sv_vote_kick_hack_min_ratio //What ratio of the votes needs to be yes to pass? (1.0 = All votes need to be yes) sv_vote_kick_idle_min_population //The voting population required to kick a person for being idle sv_vote_kick_idle_min_ratio //The voting population required to kick a person for being idle sv_vote_kick_min_players //The minimum number of players needed on the server to start a vote kick sv_vote_kick_min_voters //Minimum number of vote attempts required to start an actual vote sv_vote_kick_tk_min_population //The voting population required to kick a person for team killing sv_vote_kick_tk_min_ratio //What ratio of the votes needs to be yes to pass? (1.0 = All votes need to be yes) sv_vote_kick_troll_min_population //The voting population required to kick a person for trolling sv_vote_kick_troll_min_ratio //What ratio of the votes needs to be yes to pass? (1.0 = All votes need to be yes) sv_vote_min_population //The voting population required sv_vote_min_ratio //What ratio of the votes needs to be yes to pass? (1.0 = All votes need to be yes) sv_vote_timer_duration //How long to allow voting on an issue /////////////////////////////////////////////////////////////////////////////////////////// ///// SERVER LOGGING /////// ////////////////////////////////////////////////////////////////////////////////////////// sv_logecho //echo log entries sv_log_onefile //Log server information to only one file sv_logbans //Log server bans in the server logs sv_logfile //Log server bans in the log file /////////////////////////////////////////////////////////////////////////////////////////// ///// Server Cooperative Settings /////// ////////////////////////////////////////////////////////////////////////////////////////// mp_coop_lobbysize //Size of coop lobby mp_coop_max_bots //Maximum number of bots allowed on the server mp_coop_min_bots //The number of bots used for 1 player /////////////////////////////////////////////////////////////////////////////////////////// ///// Server Checkpoint Settings /////// ////////////////////////////////////////////////////////////////////////////////////////// mp_checkpoint_counterattack_always //Always have a counter-attack after each cap. Value represents number of human players needed mp_checkpoint_counterattack_delay //How long (in seconds) until the enemy counter-attack wave spawns mp_checkpoint_counterattack_delay_finale //How long (in seconds) until the enemy counter-attack wave spawns on final point mp_checkpoint_counterattack_duration //How long a checkpoint counter-attack lasts mp_checkpoint_counterattack_duration_finale //How long a checkpoint counter-attack lasts on last point mp_checkpoint_counterattack_wave_finale //How long until we get the subsequent waves in Checkpoint finale?